Arithmetic Armor

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Contents

[edit] Appeareance and Stats

[edit] Appeareance

[edit] Statistic QL 224

ProjectileAC: 2375
MeleeAC: 2375
EnergyAC: 2155
FireAC: 2375
ColdAC: 2622
RadiationAC: 2155
ChemicalAC: 2375
PoisonAC: 2375
 
Miscellanous
MaxNCU: 77
 
Trade and Repair
MechanicalEngineering: 175
ElectricalEngineering: 175
QuantumPhysics: 175
WeaponSmithing: 175
Pharmaceuticals: 175
Chemistry: 175
NanoProgramming: 175
Psychology: 175
 
Nano and Aiding
MatterMetamorphosis: 161
BiologicalMetamorphosis: 161
PsychologicalModifications: 161
MatterCreation: 161
TimeAndSpace: 161
SensoryImprovement: 161

[edit] Statistic QL 300

ProjectileAC: 3180
MeleeAC: 3180
EnergyAC: 2885
FireAC: 3180
ColdAC: 3500
RadiationAC: 2885
ChemicalAC: 3180
PoisonAC: 3180
 
Miscellanous
MaxNCU: 105
 
Trade and Repair
MechanicalEngineering: 210
ElectricalEngineering: 210
QuantumPhysics: 210
WeaponSmithing: 210
Pharmaceuticals: 210
Chemistry: 210
NanoProgramming: 210
Psychology: 210
 
Nano and Aiding
MatterMetamorphosis: 210
BiologicalMetamorphosis: 210
PsychologicalModifications: 210
MatterCreation: 210
TimeAndSpace: 210
SensoryImprovement: 210
Stats compared to Carbonum Armor
equal/better/inferior.

[edit] Pros and Cons

+ very good buffs for trade- and nanoskills

- expensive to buy
- bots for the tradeskill only drop at alien city raids

[edit] Comments

- QL224 is the highest QL that can be used with Alien Technology Expertise 2

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