Kyr'Ozch - Weapon

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Alien Weapon tradeskills were one half of the bread and butter of the Alien Invasion expansion, and allowed players to customized their weapons with certain special attack sets that were given by bio-material upgrades. In this way these tradeskills are very much like the Sided weapon tradeskills from the Shadowlands, but where those failed to become popular, these succeeded wildly and are still used extensively.

The tradeskill process is simply a matter of adding the Identified typed bio-material to the untyped weapons. Once the weapon has been typed there is no way to untype it or add more upgrades. The Quality level has a possibility of jumping one or two levels if the tradeskiller has enough skill, but at higher level tradeskills this shouldn't be counted on.

Contents

[edit] Needed Skills

  • Weapon Smithing (WS)
  • Mechanical Engineering (ME)

[edit] Needed Items and Tools

Component *1 Location min. QL
Untyped Alien Weapon C Uncommon Alien Drop Defines End QL
Identified Weapon
Upgrade Bio-Material
C Tradeskilled 90% of the Weapon
*1 R = reuseable, C = consumed

[edit] Melee Weapons Upgrade Table

Weapon Type 76
Fast Attack/Brawl
112
Fast Attack/BrawlDimach
240
Fast Attack/Brawl
Sneak Attack/Dimach
880
Fast Attack/Dimach
Parry/Riposte
992
Fast Attack/Sneak Attack
Dimach/Parry/Riposte
Axe
One Handed Edged
Energy Hammer
Melee Energy
Energy Rapier
Piercing
Energy Sword
Melee Energy
Hammer
One Handed Blunt
Sledge Hammer
Two Handed Blunt
Spear
Piercing
Sword
Two Handed Edged

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[edit] Ranged Weapons Upgrade Table

Weapon Type 1
Fling Shot
2
Aimed Shot
3
Fling Shot/Aimed Shot
4
Burst
5
Fling Shot/Burst
12
Burst/Full Auto
13
Fling Shot/Burst
Full Auto
Carbine
Assault Rifle
Crossbow
Bow
Energy Carbine
Ranged Energy
Energy Pistol
Ranged Energy
Grenade Gun
Grenade
Machine Pistol
MG/SMG
Pistol
Pistol
Rifle
Rifle
Shotgun
Shotgun
Submachine Gun
MG/SMG

[edit] Tradeskill Process

The combination of items in Anarchy Online works as followed:

Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

+ = Skills:
WS / ME
Typed Bio-Material Untyped Alien Weapon Typed Alien Weapon 5 x QL from Biomaterial
5 x QL from Biomaterial



--Berael 15:38, 16 May 2007 (PDT)

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